zwol ([info]zwol) wrote,
@ 2008-02-19 23:30:00
Previous Entry  Add to memories!  Tell a Friend!  Next Entry
notes toward a roguelike, 3a - grab bag

Basic flavor elements:

  • magic is wild; somewhat unpredictable, from the heart as well as the head
  • The High Elves were Not Nice. I'm thinking more like Pratchett's depiction than e.g. Michael Moorcock's. Also, they're all dead.
  • from Earthdawn: putting back together a very broken world
  • keep the horror subtle, though (rugose, squamous ascii art! ha.)
  • references to high fantasy kept small - mob monsters ok, plot monsters not
  • take plot monsters from where? perhaps mythology?
  • references to real world should not be exclusively European
  • e.g. Chinese dragons, not European (also, dragons are much too badass to fight)
  • steampunk technology is fun and could add interest
  • high technology doesn't fit, though

Fun stuff:

  • Ursula Vernon wombats and weird fruit
  • Secrets of the Gnomes gnomes
  • Nomadic carpet makers? Flying!
  • Non-Euclidean overworld map
  • ...gets more Euclidean as the plot advances?
  • Jelaza Kazone-type sapient trees
  • At least one type of magic done with bells.


(Post a new comment)


[info]echristo
2008-02-20 07:54 am UTC (link)
as far as elves, did you ever check out Orkworld by John Wick? [info]wickedthought btw...

(Reply to this)(Thread)


[info]zwol
2008-02-20 03:23 pm UTC (link)
No, I've never heard of that. Where's a good place to start?

(Reply to this)(Parent)(Thread)


[info]echristo
2008-02-20 08:25 pm UTC (link)
wikipedia of course:

http://en.wikipedia.org/wiki/Orkworld

-eric

(Reply to this)(Parent)

Plot monsters
[info]leonardr
2008-02-21 10:40 pm UTC (link)
This game needs manananggals!

(Reply to this)(Thread)

Re: Plot monsters
[info]zwol
2008-02-21 10:43 pm UTC (link)
Yes!

(Reply to this)(Parent)


Create an Account
Forgot your login?
Login w/ OpenID
English • Español • Deutsch • Русский…