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  <id>urn:lj:livejournal.com:atom1:zwol</id>
  <title>crazy like everyone</title>
  <subtitle>zwol</subtitle>
  <author>
    <email>lj@zackw.users.panix.com</email>
    <name>zwol</name>
  </author>
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  <updated>2008-07-02T03:09:04Z</updated>
  <lj:journal username="zwol" type="personal"/>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:64235</id>
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    <title>bump.</title>
    <published>2008-06-28T17:04:14Z</published>
    <updated>2008-06-28T17:04:14Z</updated>
    <content type="html">Every one of the things I initially posted for the &lt;a href="http://zwol.livejournal.com/63994.html"&gt;unique actions meme&lt;/a&gt; has been matched.  Go try to match the new ones, won't you?</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:63994</id>
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    <title>unique things meme.</title>
    <published>2008-06-28T03:35:05Z</published>
    <updated>2008-07-02T03:09:04Z</updated>
    <content type="html">&lt;p&gt;since half of my friends list seems to be doing it:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Post 3 things you've done in your lifetime that you don't think anybody else on your friends list has done.&lt;li&gt;See if anybody else responds with "I've done that." If they have, you need to add another!(2.b., 2.c., etc...)&lt;li&gt;Have your friends cut &amp; paste this into their journal to see what unique things they've done in their life.&lt;/ul&gt;&lt;p&gt;I have:&lt;/p&gt;&lt;p&gt;1) &lt;del&gt;Used the phrase "If you are caught I will disavow all knowledge of your actions" in earnest.&lt;/del&gt; (&lt;span class='ljuser' lj:user='vvvexation' style='white-space: nowrap;'&gt;&lt;a href='http://vvvexation.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://vvvexation.livejournal.com/'&gt;&lt;b&gt;vvvexation&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;)&lt;br&gt;1a) &lt;del&gt;Stored stolen property in plain sight in a semi-public space for months.&lt;/del&gt; (&lt;span class='ljuser' lj:user='queenpam' style='white-space: nowrap;'&gt;&lt;a href='http://queenpam.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://queenpam.livejournal.com/'&gt;&lt;b&gt;queenpam&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;)&lt;br&gt;1b) Serenaded the grave of Alexander Hamilton.&lt;/p&gt;&lt;p&gt;2) &lt;del&gt;Said good things about GNU Autoconf.  In public.&lt;/del&gt; (&lt;span class='ljuser' lj:user='elsmi' style='white-space: nowrap;'&gt;&lt;a href='http://elsmi.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://elsmi.livejournal.com/'&gt;&lt;b&gt;elsmi&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, &lt;span class='ljuser' lj:user='echristo' style='white-space: nowrap;'&gt;&lt;a href='http://echristo.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://echristo.livejournal.com/'&gt;&lt;b&gt;echristo&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;)&lt;br&gt;2a) Written and deployed spyware.  (In a virtuous cause, but I'll count black-hat uses too.)&lt;/p&gt;&lt;p&gt;3) &lt;del&gt;Traveled more than three thousand miles to attend a theatrical performance.&lt;/del&gt; (&lt;span class='ljuser' lj:user='elsmi' style='white-space: nowrap;'&gt;&lt;a href='http://elsmi.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://elsmi.livejournal.com/'&gt;&lt;b&gt;elsmi&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, &lt;span class='ljuser' lj:user='shweta_narayan' style='white-space: nowrap;'&gt;&lt;a href='http://shweta-narayan.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://shweta-narayan.livejournal.com/'&gt;&lt;b&gt;shweta_narayan&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, &lt;span class='ljuser' lj:user='kaolinfire' style='white-space: nowrap;'&gt;&lt;a href='http://kaolinfire.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://kaolinfire.livejournal.com/'&gt;&lt;b&gt;kaolinfire&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, &lt;span class='ljuser' lj:user='papersky' style='white-space: nowrap;'&gt;&lt;a href='http://papersky.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://papersky.livejournal.com/'&gt;&lt;b&gt;papersky&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;)&lt;br&gt;3a) Visited France, but not Paris.&lt;/p&gt;&lt;p&gt;&lt;b&gt;[EDIT: Man. I lose.] [EDIT AT 11: College shenanigans not a good source of material.]&lt;/b&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:63576</id>
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    <title>zwol @ 2008-06-26T18:51:00</title>
    <published>2008-06-27T02:02:56Z</published>
    <updated>2008-06-27T02:04:53Z</updated>
    <content type="html">&lt;p&gt;All day long my language centers have been tied up with doggerel.  I haven't any idea where it came from, and it's not even true to the original conception of the named subjects.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Jellicles &lt;i&gt;VERB 1&lt;/i&gt;&lt;br&gt;&lt;i&gt;CONNECTIVE&lt;/i&gt; Jellicles &lt;i&gt;VERB 2&lt;/i&gt;&lt;br&gt;&lt;i&gt;OPTIONAL CONJUNCTION&lt;/i&gt; The proof of the pudding is &lt;i&gt;FOUR-BEAT PREDICATE&lt;/i&gt;.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;The &lt;i&gt;FOUR-BEAT PREDICATE&lt;/i&gt; rhymes with &lt;i&gt;VERB 2&lt;/i&gt;.  Example:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Jellicles act&lt;br&gt;As Jellicles must&lt;br&gt;The proof of the pudding is under the crust.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;There seems to be an unlimited supply of these things.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Jellicles watch&lt;br&gt;And Jellicles wait&lt;br&gt;The proof of the pudding is all down to fate.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;They prevent me from thinking about much else.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Jellicles plot&lt;br&gt;And Jellicles plan&lt;br&gt;But the proof of the pudding is out of their hands.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;I'm hoping this post will exorcise them.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Jellicles work&lt;br&gt;As Jellicles do&lt;br&gt;The proof of the pudding is now up to you.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;I really do have better things to do.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Jellicles see&lt;br&gt;What Jellicles will&lt;br&gt;The proof of the pudding is hardly a thrill.&lt;/p&gt;&lt;/blockquote&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:63327</id>
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    <title>living the clichés</title>
    <published>2008-06-24T00:45:21Z</published>
    <updated>2008-06-24T00:45:21Z</updated>
    <content type="html">&lt;p&gt;About an hour ago I threw a cup of water at a wailing cat.&lt;/p&gt;&lt;p&gt;It seems to have worked.&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:62782</id>
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    <title>zwol @ 2008-06-19T22:00:00</title>
    <published>2008-06-20T05:05:55Z</published>
    <updated>2008-06-20T05:05:55Z</updated>
    <content type="html">Another month, another change of scene...  &lt;span class='ljuser' lj:user='queenpam' style='white-space: nowrap;'&gt;&lt;a href='http://queenpam.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://queenpam.livejournal.com/'&gt;&lt;b&gt;queenpam&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and I are again living in San Diego County.  She's got a job here, and I've got a telecommuting job, so here we are.  We've been here a few days, actually, but it is only now that the internets are here too.  Lots of stuff is still in boxes, and the furniture got beat up in transit.  Note to self: do not assume movers have correctly packed the truck, especially when it's not their truck.&lt;br /&gt;&lt;br /&gt;Atlanta was the furthest from the sea I'd ever lived, and this is the closest: we're in Del Mar, less than a block from the sea cliffs.  (Not, however, on unstable ground.)  I much prefer the weather here, also the neighbors and the absence of freight trains; and it's oddly reassuring to see desert plants again, somehow.  I'll miss some of the restaurants, and it feels like I didn't spend enough time getting out and about to experience either Atlanta or the South generally.  We kept saying we should drive down to Savannah or New Orleans and we never did.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:62510</id>
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    <title>nitpicky grammar thing.</title>
    <published>2008-06-03T17:37:32Z</published>
    <updated>2008-06-03T17:40:39Z</updated>
    <content type="html">&lt;p&gt;In my dialect of English, the word &lt;i&gt;shall&lt;/i&gt; can only be used in the imperative and in fixed idioms.&lt;/p&gt;

&lt;blockquote&gt;&lt;ol&gt;&lt;li&gt;Implementations shall not truncate lines.&lt;li&gt;You shall report to Main Barracks at 0800 tomorrow.&lt;li&gt;A person who shall remain nameless.&lt;/ol&gt;&lt;/blockquote&gt;

&lt;p&gt;Those are fine, but this is not:&lt;/p&gt;

&lt;blockquote&gt;&lt;ol start="4"&gt;&lt;li&gt;*Normally, the program shall install itself in /usr/local/bin.&lt;/ol&gt;&lt;/blockquote&gt;

&lt;p&gt;Star.  Boldface, blinking, day-glo, 72-point star.  If you are predicting future events based on present actions or conditions, and no volitional actor is involved, the grammar in my head absolutely requires &lt;i&gt;will&lt;/i&gt;, no exceptions, no mercy.  Volitional actors are only okay to the extent that the sentence can be construed as imperative:&lt;/p&gt;

&lt;blockquote&gt;&lt;ol start="5"&gt;&lt;li&gt;All enlisted men shall obey the chain of command, but must refuse unlawful orders and may object to unwise ones. &lt;i&gt;(military regulations)&lt;/i&gt;&lt;li&gt;?Normally, the teenagers shall go for walks as they see fit. &lt;i&gt;(Instructions to house-sitter?)&lt;/i&gt;&lt;/ol&gt;&lt;/blockquote&gt;

&lt;p&gt;Of course I wouldn't be grumping about this on LiveJournal if it were a hypothetical.  There is a person who consistently uses &lt;i&gt;shall&lt;/i&gt; where I would write &lt;i&gt;will&lt;/i&gt; in situations like (4) above.  In documentation, which I have to read.  Because he does this so consistently, I have to consider the possibility of his dialect sanctioning &lt;i&gt;shall&lt;/i&gt; for that sort of prediction.  Various online sources address the general shall-vs-will question but do not speak to this particular point, that I can find.&lt;/p&gt;

&lt;p&gt;Thus, the question, O my readers: Can you name a dialect that allows or requires &lt;i&gt;shall&lt;/i&gt; in (4), and if you were editing formal written English, would you substitute &lt;i&gt;will&lt;/i&gt;?&lt;/p&gt;</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:62218</id>
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    <title>zwol @ 2008-06-02T20:49:00</title>
    <published>2008-06-03T01:21:52Z</published>
    <updated>2008-06-03T02:21:02Z</updated>
    <content type="html">We're playing &lt;i&gt;God of War&lt;/i&gt; again and have gotten Kratos killed, oh, at least fifty times now, by falling off the rafters that you have to thread your way through while avoiding the rotating knife arms.  In the Challenge of Hades.  If you've played the game I'm sure you know what I mean.&lt;br /&gt;&lt;br /&gt;Anyway, every time he dies we just restart from the convenient save point at the beginning of the room with the rafters.  Often we think of save points are an entirely out-of-game-world mechanism for making death be a minor frustration (or a major one, as in this case) rather than end of story.  In light of my previous rant about the inappropriateness of the "send the hero off to the deathtrap of a temple" strategy for saving Athens, though ... what if we construe them as in-world?  Every time Kratos dies, the gods restore him to life and dump him back at the most recent save point or checkpoint.  (I guess they aren't allowed to put him ahead of the trap that keeps killing him, for the same reason they can't just teleport him to the room with the godslayer weapon...)  There's nothing overt in the game to indicate this, unlike some (e.g. Ultima, as &lt;span class='ljuser' lj:user='madmanatw' style='white-space: nowrap;'&gt;&lt;a href='http://madmanatw.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://madmanatw.livejournal.com/'&gt;&lt;b&gt;madmanatw&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; pointed out last time) but the save points do say "Zeus offers you the opportunity to save your progress".&lt;br /&gt;&lt;br /&gt;If so, Athena's strategy is less horrible than it seemed - Kratos will eventually, if only by sheer luck, get through the temple. Perhaps there won't be any of the city left to save, but at least she can have her revenge on Ares.  On the other hand, it's a good thing Kratos is completely insane already, because otherwise he would be after a few dozen cycles of that treatment!&lt;br /&gt;&lt;br /&gt;[ETA: Ok, so now we hit a completely different headache: the minotaur boss.  All the walkthroughs seem to assume that the O-button minigame is trivial; we are finding it impossible (well, we got it &lt;i&gt;once&lt;/i&gt; but only by chance).  I don't have any idea how to integrate that into this theory.]&lt;br /&gt;&lt;br /&gt;[SON OF EDIT: Pam, having gotten sick of it, informs me that she knows how to do the minigame now, but that you have to do it &lt;i&gt;just exactly right&lt;/i&gt; or you fail.  We do not approve.]</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:62058</id>
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    <title>text adventure, almost forgotten</title>
    <published>2008-05-28T13:46:06Z</published>
    <updated>2008-05-28T13:46:06Z</updated>
    <content type="html">&lt;p&gt;[I played a text adventure back in the 1980s.  I had a damaged copy, so the room descriptions stopped about halfway through; somehow I made it to the end by guessing commands possible in any given location.  I'd like to try to find a good copy, but I can't remember the name anymore.  All I can remember is:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;It started on a spaceship, which was leaking, and eventually crashed on a planet.&lt;li&gt;The rest of the game was wandering around trying to find a working ship so you could get home.&lt;li&gt;In the process you collected alien artifacts, which determined your score at the end.&lt;li&gt;Fairly early on it started saying "You feel a localized discomfort".  If you did not deduce that it wanted you to issue the command PISS, you would shortly die of an exploded bladder.&lt;li&gt;At one point you were captured by a beautiful princess, and could only escape by summoning a monster to eat her.&lt;/ul&gt;&lt;p&gt;Anyone have any idea which game this was?&lt;/p&gt;</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:61934</id>
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    <title>a puzzle</title>
    <published>2008-05-26T04:29:23Z</published>
    <updated>2008-05-26T04:31:10Z</updated>
    <content type="html">Given two shell variables, A and B, each of which is a space-separated list of numbers, how would you iterate over the lists in parallel, comparing each pair?  That is, compare number A&lt;sub&gt;1&lt;/sub&gt; to number B&lt;sub&gt;1&lt;/sub&gt;, A&lt;sub&gt;2&lt;/sub&gt; to B&lt;sub&gt;2&lt;/sub&gt;, and so on.  You may not use features not available on old systems (such as functions, arrays, and local variables) and you may not mess with the positional parameters.  Comprehensibility is not important.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:61477</id>
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    <title>Save the world? Sure, but let's collect every bit of treasure first.</title>
    <published>2008-05-18T05:08:01Z</published>
    <updated>2008-05-18T05:08:01Z</updated>
    <content type="html">&lt;span class='ljuser' lj:user='queenpam' style='white-space: nowrap;'&gt;&lt;a href='http://queenpam.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://queenpam.livejournal.com/'&gt;&lt;b&gt;queenpam&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and I have been playing some old (or not-so-old) PS2 games: we're totally done with &lt;i&gt;Kingdom Hearts 2&lt;/i&gt;, are going back through &lt;i&gt;Ratchet and Clank&lt;/i&gt; to pick up all the &lt;q&gt;skill points&lt;/q&gt; (optional mini-challenges), we're about half done with &lt;i&gt;Shadow of the Colossus&lt;/i&gt;, and &lt;i&gt;God of War&lt;/i&gt; is currently on hold because we got fed up with the underwater stay-ahead-of-the-thing-that-smashes-you-into-the-wall task, after being smashed into the wall ... I'm going to say at least two dozen times.  So I am in a mood to blather about game design.&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid1"&gt;&lt;/a&gt;These games all &lt;i&gt;feel&lt;/i&gt; very different, but fundamentally they're the same kind of game: single PC (possibly with one or two helpers) goes through 3D world in over-the-shoulder-vision, fights monsters using a variety of hand-to-hand and ranged weapons, solves lethal puzzles, eventually confronts Big Bad, saves world.  (Or maybe just Athens.  Or his dead girlfriend.)  And they all have the same odd relation to time: time only advances when player actions trigger plot events.  This is most blatant in &lt;i&gt;Kingdom Hearts&lt;/i&gt;.  You fight the Nobodies all the way to the top of their castle and drive their leader to retreat into the giant floating candy heart.  Mickey Mouse¹ tells you that you must follow immediately, and defeat him once and for all.  But there is a save point.  Like all save points, it allows you to warp back to the over-map, which means you (the player) can spend &lt;i&gt;as long as you like&lt;/i&gt; polishing off all the optional challenges, collecting every single treasure chest, and leveling up the PC until the final battle is a cakewalk.  In terms of gameplay hours, I think we spent almost as long doing optional challenges as we did playing the main game, and we &lt;i&gt;weren't done!&lt;/i&gt;  We gave up on some of the ridiculously hard or irritating ones.&lt;br /&gt;&lt;br /&gt;This doesn't especially &lt;i&gt;bother&lt;/i&gt; me in &lt;i&gt;Kingdom Hearts&lt;/i&gt;, because, after all, most of zones in the game are the settings of various Disney movies.  You're not playing this game for the internal self-consistency. Also, I haven't ever played a &lt;i&gt;Final Fantasy&lt;/i&gt; game from beginning to end, but I have the impression that this is part of the furniture of that series.  It would bother me more in &lt;i&gt;Ratchet and Clank&lt;/i&gt;, which &lt;i&gt;is&lt;/i&gt; trying for internal self-consistency (if not for plausibility), but it's also rather less blatant there: you have the option of delaying the final confrontation as long as you like, even though the Big Bad is going to destroy your planet Real Soon Now (and you may need to, in order to earn enough bolts to pay for the uberweapon without which defeating the Big Bad is ridiculously hard) but the Big Bad is the sort of lunatic who &lt;i&gt;would&lt;/i&gt; postpone the completion of his project just to laugh at you for showing up just barely too late.  (Also, you can go back and do the optional challenges after you defeat him.)&lt;br /&gt;&lt;br /&gt;It really, really bugs me in &lt;i&gt;God of War&lt;/i&gt;, even though they may not be doing the &lt;q&gt;postpone the final confrontation indefinitely&lt;/q&gt; blatant version (we haven't got there yet) &amp;mdash; the PC has to go off to some desert and find a weapon that can kill a god, so he can defeat Ares, who is laying waste to Athens.  Right then.  With an army of monsters.  Retrieving the weapon takes something like a week of in-game time.  I don't see how there can possibly be any of Athens left by the time the PC gets back!  ... Really, though, my objection here is not to the timescale, but to the whole plan of saving Athens by sending a hero off to the desert to retrieve a god-slaying weapon from such a deathtrap of a temple that Indiana Jones himself would quail.  We got him smashed into the wall at least two dozen times.  That's twenty-four universes in which he never came back.  Never mind all the &lt;i&gt;other&lt;/i&gt; traps, many of which killed him at least once.  And did I mention the monsters?  If I were Athena I would go kill Ares myself, and worry about how to patch things up with Zeus later.  (Or maybe I should just kill him too!  He ate my mother because he was afraid their child, me, would kill him!  This is Ancient Greece! You know that means I've got to do it one of these days!)&lt;br /&gt;&lt;br /&gt;It doesn't come up at all in &lt;i&gt;Shadow of the Colossus&lt;/i&gt;, but only because that game's more linear than any of the above.  You can't even kill the colossi out of order.  (There must be something preventing your dead girlfriend from rotting away all this time, but I'm prepared to assume the disembodied voice who's promised to resurrect her if you just do this small favor for it first [Wikipedia tells me its name is Dormin] can do that.)&lt;br /&gt;&lt;br /&gt;... I had a point somewhere in here.  Maybe it's that this is another way it's hard to make a game also be a convincing secondary world.  My suspension of disbelief is impaired because these games have done enough that my brain is filling in things that &lt;i&gt;should&lt;/i&gt; happen and being tripped up when they don't.  But if you made those things happen, the game would actually be a worse game!  You don't want to force the player to do the final battle before they're good and ready.  Also, I probably wouldn't have noticed so much if the optional side quests had all been interesting rather than tedious; and if there are simple adjustments one could make to the plot to alleviate these problems (like, Ares' army is going to be in Athens in a week, and Athena wants you standing at the gates with the godslayer weapon when they get there) one should make those adjustments.&lt;br /&gt;&lt;br /&gt;¹ Yes, that Mickey Mouse.  The same one who's in &lt;i&gt;Steamboat Willie.&lt;/i&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:61268</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/61268.html"/>
    <link rel="self" type="text/xml" href="http://zwol.livejournal.com/data/atom/?itemid=61268"/>
    <title>Pacific Northwest folk:</title>
    <published>2008-05-12T18:32:51Z</published>
    <updated>2008-05-12T18:32:51Z</updated>
    <content type="html">How would you recommend one get between Seattle and Vancouver, if one were to be making this trip somewhere around the end of July of this year?&lt;br /&gt;&lt;br /&gt;One way trip, direction to be determined, not in a hurry, rental car is not an option, and I am disgruntled to discover there is no direct ferry service.  I like ferries.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:60993</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/60993.html"/>
    <link rel="self" type="text/xml" href="http://zwol.livejournal.com/data/atom/?itemid=60993"/>
    <title>things i think i might be happier not knowing.</title>
    <published>2008-05-10T01:19:58Z</published>
    <updated>2008-05-10T01:19:58Z</updated>
    <content type="html">&lt;p&gt;In CSS, &lt;code&gt;url()&lt;/code&gt; is defined as part of the lexicon, not the grammar.  If you write&lt;/p&gt;

&lt;pre&gt;
  .x { background-image: url(  "foo/bar"  ) }
&lt;/pre&gt;

&lt;p&gt;everything from the &lt;q&gt;u&lt;/q&gt; up to the close parenthesis is ONE TOKEN.  As far as I can tell, the only effect this has on anything is to make it more difficult to implement a CSS parser.&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:60708</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/60708.html"/>
    <link rel="self" type="text/xml" href="http://zwol.livejournal.com/data/atom/?itemid=60708"/>
    <title>zwol @ 2008-05-03T21:18:00</title>
    <published>2008-05-04T01:28:12Z</published>
    <updated>2008-05-04T01:52:51Z</updated>
    <content type="html">&lt;p&gt;I couldn't leave well enough alone: I had to redo the books meme
  with the categories I wanted.  Behind the cut, since I don't want
  to spam everyone's friends pages with nearly the same content
  twice.  However, for additional incentive to read it, there are
  explanatory anecdotes in there now!&lt;/p&gt;

&lt;a name="cutid1"&gt;&lt;/a&gt;
&lt;p&gt;&lt;b&gt;Read all the way through and would recommend wholeheartedly&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;
Anansi Boys&lt;br&gt;
Brave New World&lt;br&gt;
Dracula&lt;br&gt;
Foucault’s Pendulum&lt;br&gt;
Frankenstein&lt;br&gt;
Gulliver’s Travels&lt;br&gt;
Jonathan Strange &amp;amp; Mr Norrell&lt;br&gt;
Neverwhere&lt;br&gt;
1984&lt;br&gt;
Pride and Prejudice&lt;br&gt;
The Amazing Adventures of Kavalier and Clay&lt;br&gt;
The Count of Monte Cristo&lt;br&gt;
The Hobbit&lt;br&gt;
The Iliad&lt;br&gt;
The Name of the Rose&lt;br&gt;
The Odyssey&lt;br&gt;
The Three Musketeers&lt;br&gt;
Watership Down&lt;br&gt;
Zen and the Art of Motorcycle Maintenance : an inquiry into values
&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;i&gt;I realize some of these will not be to everyone's tastes.  These
    are the books on this list that, having read myself, I think
    everyone should at least attempt to read.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Read all the way through and might recommend but not to everyone&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;
A People’s History of the United States : 1492-present&lt;br&gt;
American Gods&lt;br&gt;
Anna Karenina&lt;br&gt;
Cryptonomicon&lt;br&gt;
Moby Dick&lt;br&gt;
Quicksilver&lt;br&gt;
The Confusion&lt;br&gt;
The Inferno (and Purgatory and Paradise)&lt;br&gt;
The Prince&lt;br&gt;
The Silmarillion&lt;br&gt;
Wuthering Heights
&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;i&gt;Whereas these books are more likely to be unsuitable for any
    given reader, and so I am more cautious in my recommendations.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Yes, I really did read&lt;/i&gt; A People's History of the United States
    &lt;i&gt;because it was assigned for a class: 11th grade US history.  The
    teacher gave us parallel readings from that, a generic survey textbook,
    and Richard Hofstadter's &lt;/i&gt;The American Political Tradition&lt;i&gt; throughout
    the entire course, in order to demonstrate that secondary sources have
    agendas.  This is still on my list of best pedagogical tactics ever, although
    I suspect it could go horribly wrong.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Read all the way through but would not recommend&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;
David Copperfield&lt;br&gt;
Dune&lt;br&gt;
Freakonomics : a rogue economist explores the hidden side of everything&lt;br&gt;
Great Expectations&lt;br&gt;
Oliver Twist&lt;br&gt;
Sense and Sensibility&lt;br&gt;
The Scarlet Letter&lt;br&gt;
The Tale of Two Cities&lt;br&gt;
Treasure Island
&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;i&gt;Man, there's a lot of Charles Dickens in this set.  I think this
    is more to do with my having been required to read them for junior
    high school English, than the actual quality of the books.  I
    read &lt;/i&gt;Bleak House&lt;i&gt; for fun and liked it, after all.  Also, if
    there were any Jack London on this list it'd be in here too, for
    the same reason.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Dune &lt;i&gt;and&lt;/i&gt; Treasure Island &lt;i&gt;are in this set despite my
    having enjoyed them quite a lot at the time, because they're like
    Heinlein: good if you're a pubescent boy, not so much otherwise.
    I don't know any pubescent boys anymore, so.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;The only thing wrong with&lt;/i&gt; Sense and Sensibility &lt;i&gt;is that
    it's not sufficiently different from&lt;/i&gt; Pride and Prejudice&lt;i&gt;,
    which is a much better book.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Freakonomics &lt;i&gt;suffers from being a popularization of a science I
    know something about, and thus I can see the oversimplifications
    and they irritate me.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Started and mean to finish someday&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;
A Portrait of the Artist as a Young Man&lt;br&gt;
Crime and Punishment&lt;br&gt;
Don Quixote&lt;br&gt;
Gravity’s Rainbow&lt;br&gt;
Guns, Germs, and Steel: the fates of human societies&lt;br&gt;
Les Misérables&lt;br&gt;
Lolita&lt;br&gt;
On the Road&lt;br&gt;
One Hundred Years of Solitude&lt;br&gt;
The Canterbury Tales&lt;br&gt;
The Grapes of Wrath&lt;br&gt;
The Once and Future King&lt;br&gt;
The Satanic Verses
&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;i&gt;This group also includes books that I &lt;/i&gt;think&lt;i&gt; I read all
  the way through but don't remember well enough to be sure, so
  clearly I have to read them again.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;I also might recommend these, but not to everyone, because if I
intend to finish a book, I generally think other people might get
something out of it too &amp;mdash; but there's often a reason why I
got stuck on it, and other people might have the same problem.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;There's a funny story about why I never finished&lt;/i&gt; Les
  Misérables. &lt;i&gt;I read all the way through the first half of a
  two-volume edition which I found in the public library &amp;mdash;
  except that the second half was checked out so I didn't realize it
  was a two-volume edition.  The first half ended right after the big
  confrontation in Paris between the Thénardiers and Jean Valjean, and
  that seemed like a perfectly good ending for the book, so it didn't
  occur to me to look for another volume.  I was then very, very
  surprised when I saw the musical a few years later.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Started and gave up on&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;
The Aeneid&lt;br&gt;
The Catcher in the Rye&lt;br&gt;
The Picture of Dorian Gray&lt;br&gt;
The Poisonwood Bible : a novel&lt;br&gt;
To the Lighthouse&lt;br&gt;
Vanity Fair
&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;i&gt;Most of these have the same problem: the characters are neither
    sympathetic nor sufficiently interesting to make up for it.  I'm
    very picky about what books with unsympathetic casts I will
    read.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Mean to read someday&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;
A Clockwork Orange&lt;br&gt;
A Short History of Nearly Everything&lt;br&gt;
Catch-22&lt;br&gt;
Collapse : how societies choose to fail or succeed&lt;br&gt;
Dubliners&lt;br&gt;
Emma&lt;br&gt;
Jane Eyre&lt;br&gt;
Love in the Time of Cholera&lt;br&gt;
Mansfield Park&lt;br&gt;
Memoirs of a Geisha&lt;br&gt;
Middlemarch&lt;br&gt;
Northanger Abbey&lt;br&gt;
One Flew Over the Cuckoo’s Nest&lt;br&gt;
Persuasion&lt;br&gt;
Reading Lolita in Tehran : a memoir in books&lt;br&gt;
Slaughterhouse-five&lt;br&gt;
Tess of the D’Urbervilles&lt;br&gt;
The Brothers Karamazov&lt;br&gt;
The God of Small Things&lt;br&gt;
The Hunchback of Notre Dame&lt;br&gt;
The Kite Runner&lt;br&gt;
Ulysses&lt;br&gt;
War and Peace&lt;br&gt;
Wicked : the life and times of the wicked witch of the West
&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;i&gt;Despite having written&lt;/i&gt; Sense and Sensibility &lt;i&gt;off above, I
    really like Jane Austen.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;I have bounced off Gregory Maguire before, but I love the concept
    behind &lt;/i&gt;Wicked&lt;i&gt; so much that I'm willing to give him another try.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Have no desire to read&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;
A Heartbreaking Work of Staggering Genius&lt;br&gt;
Atlas Shrugged&lt;br&gt;
Eats, Shoots &amp;amp; Leaves&lt;br&gt;
Madame Bovary&lt;br&gt;
Mrs Dalloway&lt;br&gt;
Oryx and Crake : a novel&lt;br&gt;
The Fountainhead&lt;br&gt;
The Mists of Avalon&lt;br&gt;
The Unbearable Lightness of Being
&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;i&gt;For all books in this set, either I gave up on a book by the
    same author, or I have heard things that make me believe I'll hate
    it.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Never heard of&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;
A Confederacy of Dunces&lt;br&gt;
Angela’s Ashes : a memoir&lt;br&gt;
Angels &amp;amp; Demons&lt;br&gt;
Beloved&lt;br&gt;
Cloud Atlas&lt;br&gt;
In Cold Blood : a true account of a multiple murder and its consequences&lt;br&gt;
Life of Pi&lt;br&gt;
Middlesex&lt;br&gt;
The Blind Assassin&lt;br&gt;
The Corrections&lt;br&gt;
The Curious Incident of the Dog in the Night-Time&lt;br&gt;
The Historian : a novel&lt;br&gt;
The Sound and the Fury&lt;br&gt;
The Time Traveler’s Wife&lt;br&gt;
White Teeth
&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;i&gt;Capsule reviews encouraged ;-)&lt;/i&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:60445</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/60445.html"/>
    <link rel="self" type="text/xml" href="http://zwol.livejournal.com/data/atom/?itemid=60445"/>
    <title>well, if queenpam did it, I'd better.</title>
    <published>2008-04-29T22:48:54Z</published>
    <updated>2008-04-29T22:48:54Z</updated>
    <content type="html">&lt;p&gt;What we have here is the top 106 books most often marked as "unread" by LibraryThing’s users. As in, they sit on the shelf to make you look smart or well-rounded. Bold the ones you've read, underline the ones you read for school, italicize the ones you started but didn't finish. Add (*) beside the ones you liked and would (or did) read again or recommend. Even if you read 'em for school in the first place.&lt;/p&gt;

&lt;p&gt;I want to add quite a bit more information to &amp;mdash; which books I mean to read/finish reading, which books I wish I could un-read, which books I would recommend to everyone, which I would recommend only to people with compatible tastes.  But that would be work.&lt;/p&gt;

&lt;p&gt;&lt;br&gt;&lt;b&gt;Jonathan Strange &amp;amp; Mr Norrell*&lt;/b&gt;
&lt;br&gt;&lt;b&gt;Anna Karenina&lt;/b&gt;
&lt;br&gt;&lt;i&gt;Crime and Punishment&lt;/i&gt;
&lt;br&gt;Catch-22
&lt;br&gt;&lt;i&gt;One Hundred Years of Solitude&lt;/i&gt;
&lt;br&gt;&lt;b&gt;Wuthering Heights*&lt;/b&gt;
&lt;br&gt;&lt;b&gt;The Silmarillion&lt;/b&gt;
&lt;br&gt;Life of Pi
&lt;br&gt;&lt;b&gt;The Name of the Rose*&lt;/b&gt;
&lt;br&gt;&lt;b&gt;Don Quixote&lt;/b&gt;
&lt;br&gt;&lt;b&gt;Moby Dick*&lt;/b&gt;
&lt;br&gt;Ulysses
&lt;br&gt;Madame Bovary
&lt;br&gt;&lt;b&gt;&lt;u&gt;The Odyssey&lt;/u&gt;*&lt;/b&gt;
&lt;br&gt;&lt;b&gt;&lt;u&gt;Pride and Prejudice&lt;/u&gt;*&lt;/b&gt;
&lt;br&gt;Jane Eyre
&lt;br&gt;&lt;b&gt;&lt;u&gt;The Tale of Two Cities&lt;/u&gt;&lt;/b&gt;
&lt;br&gt;The Brothers Karamazov
&lt;br&gt;&lt;i&gt;Guns, Germs, and Steel: the fates of human societies&lt;/i&gt;
&lt;br&gt;War and Peace
&lt;br&gt;Vanity Fair
&lt;br&gt;The Time Traveler’s Wife
&lt;br&gt;&lt;b&gt;&lt;u&gt;The Iliad&lt;/u&gt;*&lt;/b&gt;
&lt;br&gt;Emma
&lt;br&gt;The Blind Assassin
&lt;br&gt;The Kite Runner
&lt;br&gt;Mrs. Dalloway
&lt;br&gt;&lt;b&gt;&lt;u&gt;Great Expectations&lt;/u&gt;&lt;/b&gt;
&lt;br&gt;&lt;b&gt;American Gods&lt;/b&gt;
&lt;br&gt;A Heartbreaking Work of Staggering Genius
&lt;br&gt;Atlas Shrugged
&lt;br&gt;Reading Lolita in Tehran : a memoir in books
&lt;br&gt;Memoirs of a Geisha
&lt;br&gt;Middlesex
&lt;br&gt;&lt;b&gt;Quicksilver&lt;/b&gt;
&lt;br&gt;Wicked : the life and times of the wicked witch of the West
&lt;br&gt;&lt;i&gt;&lt;u&gt;The Canterbury Tales&lt;/u&gt;&lt;/i&gt;
&lt;br&gt;The Historian : a novel
&lt;br&gt;&lt;i&gt;A Portrait of the Artist as a Young Man&lt;/i&gt;
&lt;br&gt;Love in the Time of Cholera
&lt;br&gt;&lt;b&gt;Brave New World*&lt;/b&gt;
&lt;br&gt;The Fountainhead
&lt;br&gt;&lt;b&gt;Foucault’s Pendulum*&lt;/b&gt;
&lt;br&gt;Middlemarch
&lt;br&gt;&lt;b&gt;Frankenstein*&lt;/b&gt;
&lt;br&gt;&lt;b&gt;The Count of Monte Cristo*&lt;/b&gt;
&lt;br&gt;&lt;b&gt;Dracula*&lt;/b&gt;
&lt;br&gt;&lt;i&gt;A Clockwork Orange&lt;/i&gt;
&lt;br&gt;&lt;b&gt;Anansi Boys*&lt;/b&gt;
&lt;br&gt;&lt;i&gt;The Once and Future King*&lt;/i&gt;
&lt;br&gt;&lt;i&gt;The Grapes of Wrath*&lt;/i&gt;
&lt;br&gt;The Poisonwood Bible : a novel
&lt;br&gt;&lt;b&gt;1984*&lt;/b&gt;
&lt;br&gt;Angels &amp;amp; Demons
&lt;br&gt;&lt;b&gt;&lt;u&gt;The Inferno (and Purgatory and Paradise)&lt;/u&gt;&lt;/b&gt;
&lt;br&gt;&lt;i&gt;The Satanic Verses&lt;/i&gt;
&lt;br&gt;&lt;b&gt;Sense and Sensibility&lt;/b&gt;
&lt;br&gt;&lt;i&gt;The Picture of Dorian Gray&lt;/i&gt;
&lt;br&gt;Mansfield Park
&lt;br&gt;One Flew Over the Cuckoo’s Nest
&lt;br&gt;&lt;i&gt;&lt;u&gt;To the Lighthouse&lt;/u&gt;&lt;/i&gt;
&lt;br&gt;Tess of the D’Urbervilles
&lt;br&gt;&lt;i&gt;&lt;u&gt;Oliver Twist&lt;/u&gt;&lt;/i&gt;
&lt;br&gt;&lt;b&gt;Gulliver’s Travels&lt;/b&gt;
&lt;br&gt;&lt;i&gt;Les Misérables&lt;/i&gt;
&lt;br&gt;The Corrections
&lt;br&gt;&lt;b&gt;The Amazing Adventures of Kavalier and Clay*&lt;/b&gt;
&lt;br&gt;The Curious Incident of the Dog in the Night-Time
&lt;br&gt;&lt;b&gt;Dune&lt;/b&gt;
&lt;br&gt;&lt;b&gt;&lt;u&gt;The Prince&lt;/u&gt;*&lt;/b&gt;
&lt;br&gt;The Sound and the Fury
&lt;br&gt;Angela’s Ashes : a memoir
&lt;br&gt;The God of Small Things
&lt;br&gt;&lt;b&gt;&lt;u&gt;A People’s History of the United States : 1492-present&lt;/u&gt;&lt;/b&gt;
&lt;br&gt;&lt;b&gt;Cryptonomicon&lt;/b&gt;
&lt;br&gt;&lt;b&gt;Neverwhere*&lt;/b&gt;
&lt;br&gt;A Confederacy of Dunces
&lt;br&gt;A Short History of Nearly Everything
&lt;br&gt;&lt;i&gt;Dubliners&lt;/i&gt;
&lt;br&gt;The Unbearable Lightness of Being
&lt;br&gt;Beloved
&lt;br&gt;Slaughterhouse-five
&lt;br&gt;&lt;b&gt;&lt;u&gt;The Scarlet Letter&lt;/u&gt;&lt;/b&gt;
&lt;br&gt;Eats, Shoots &amp;amp; Leaves
&lt;br&gt;The Mists of Avalon
&lt;br&gt;Oryx and Crake : a novel
&lt;br&gt;Collapse : how societies choose to fail or succeed
&lt;br&gt;Cloud Atlas
&lt;br&gt;&lt;b&gt;The Confusion&lt;/b&gt;
&lt;br&gt;&lt;i&gt;Lolita&lt;/i&gt;
&lt;br&gt;Persuasion
&lt;br&gt;Northanger Abbey
&lt;br&gt;&lt;i&gt;The Catcher in the Rye&lt;/i&gt;
&lt;br&gt;&lt;i&gt;On the Road&lt;/i&gt;
&lt;br&gt;The Hunchback of Notre Dame
&lt;br&gt;&lt;b&gt;Freakonomics : a rogue economist explores the hidden side of everything&lt;/b&gt;
&lt;br&gt;&lt;b&gt;Zen and the Art of Motorcycle Maintenance : an inquiry into values*&lt;/b&gt;
&lt;br&gt;&lt;i&gt;&lt;u&gt;The Aeneid&lt;/u&gt;&lt;/i&gt;
&lt;br&gt;&lt;b&gt;Watership Down*&lt;/b&gt;
&lt;br&gt;&lt;i&gt;Gravity’s Rainbow&lt;/i&gt;
&lt;br&gt;&lt;b&gt;The Hobbit*&lt;/b&gt;
&lt;br&gt;In Cold Blood : a true account of a multiple murder and its consequences
&lt;br&gt;White Teeth
&lt;br&gt;&lt;b&gt;Treasure Island&lt;/b&gt;
&lt;br&gt;&lt;b&gt;David Copperfield&lt;/b&gt;
&lt;br&gt;&lt;b&gt;The Three Musketeers*&lt;/b&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:60358</id>
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    <title>Dorky poll not entirely unrelated to hypothetical roguelikes</title>
    <published>2008-04-06T01:56:43Z</published>
    <updated>2008-04-06T01:56:43Z</updated>
    <content type="html">Square or hexagonal grid system?  You must pick one.  State your reasons.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:60105</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/60105.html"/>
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    <title>attn rysmiel</title>
    <published>2008-04-04T03:10:52Z</published>
    <updated>2008-04-04T03:10:52Z</updated>
    <content type="html">if you haven't already, you should read &lt;a href="http://www.quartertothree.com/inhouse/news/411/"&gt;http://www.quartertothree.com/inhouse/news/411/&lt;/a&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:59889</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/59889.html"/>
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    <title>zwol @ 2008-04-02T22:34:00</title>
    <published>2008-04-03T03:11:35Z</published>
    <updated>2008-04-03T03:14:15Z</updated>
    <content type="html">I'm trying out this RSS feed-reader thing for the first time in years and years &amp;mdash; I tried it in maybe 2002? and it didn't do what I wanted and I gave up.  It still doesn't really do what I want, but it's a whole lot closer now, to the point where maybe it's worth trying to find add-on solutions.  &lt;br /&gt;&lt;br /&gt;My use case is pretty simple.  I want the feed-reader to replace the list of bookmarked blogs and webcomics that I check obsessively, so that the computer is doing the obsessive checking for me.  For this to work, it's got to replace the &lt;i&gt;entire&lt;/i&gt; list, otherwise I'll just keep obsessively checking the ones that aren't included.  Also, all the content that I want to read needs to show up in the feed-reader, because clicking through is slow and requires me to mentally context switch over to web-browsing.  Thus, I have two problems: sites with no RSS feed, and sites that provide title-only or first-paragraph-only feeds.&lt;br /&gt;&lt;br /&gt;It seems to me that there ought to be feed-readers or feed-reader plugins out there that can compensate for these, by screen-scraping sites with no RSS feeds and/or chasing links from sites with incomplete-content RSS feeds.  Can anyone recommend such devices?&lt;br /&gt;&lt;br /&gt;(Also, is there any way to get an LJ basic account's friends page, &lt;i&gt;with locked posts&lt;/i&gt;, as RSS?  No, I am not willing to give LJ either money or ads.)</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:59414</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/59414.html"/>
    <link rel="self" type="text/xml" href="http://zwol.livejournal.com/data/atom/?itemid=59414"/>
    <title>photography</title>
    <published>2008-03-28T03:53:43Z</published>
    <updated>2008-03-28T03:53:43Z</updated>
    <content type="html">Pictures from my recent not-mentioned-here-due-to-laziness trip to New York City.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://flickr.com/photos/zackw/tags/newyorkcity/"&gt;http://flickr.com/photos/zackw/tags/newyorkcity/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://flickr.com/photos/pamgriffith/tags/newyork/"&gt;http://flickr.com/photos/pamgriffith/tags/newyork/&lt;/a&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:59342</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/59342.html"/>
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    <title>zwol @ 2008-03-24T22:15:00</title>
    <published>2008-03-25T02:20:13Z</published>
    <updated>2008-03-25T02:20:13Z</updated>
    <content type="html">There's nothing like filling out IRS forms to make me resent having to pay taxes.&lt;br /&gt;&lt;br /&gt;I wonder if they do it on purpose.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:59085</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/59085.html"/>
    <link rel="self" type="text/xml" href="http://zwol.livejournal.com/data/atom/?itemid=59085"/>
    <title>dear california department of motor vehicles,</title>
    <published>2008-03-03T23:32:23Z</published>
    <updated>2008-03-03T23:32:23Z</updated>
    <content type="html">I'm already peeved with being on hold.&lt;br /&gt;&lt;br /&gt;Where do you get off playing me ADVERTISEMENTS instead of hold music?!</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:58724</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/58724.html"/>
    <link rel="self" type="text/xml" href="http://zwol.livejournal.com/data/atom/?itemid=58724"/>
    <title>irritating corner-case c++ question</title>
    <published>2008-02-29T08:24:58Z</published>
    <updated>2008-02-29T08:24:58Z</updated>
    <content type="html">&lt;p&gt;Is there any portable way to read [as in the system call] from a file directly into a C++ standard string?  One would like to do something like&lt;/p&gt;

&lt;pre&gt;
  str.reserve(filesize);
  got = ::read(fd, str.data(), str.capacity());
  str.enlarge_to_cover(got);
&lt;/pre&gt;

&lt;p&gt;(error handling and loop until EOF omitted for clarity) but I can't actually find a method that does &lt;code&gt;enlarge_to_cover()&lt;/code&gt;.  Also, &lt;code&gt;data()&lt;/code&gt; returns a read-only pointer.&lt;/p&gt;

&lt;p&gt;... why am I still awake?&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:58600</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/58600.html"/>
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    <title>reposted from my sister's blog</title>
    <published>2008-02-27T19:31:33Z</published>
    <updated>2008-02-27T19:31:33Z</updated>
    <content type="html">&lt;p&gt;My sister Dara &lt;a href="http://weinberg.wordpress.com/2008/02/21/what-was-your-first-shakespeare-and-how-has-it-affected-you/"&gt;has a theory&lt;/a&gt;, which I reproduce here in full:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;I have a theory, which probably derives from Harold Bloom, that we are directed in the course of our work as theater artists in the English-speaking world by the first Shakespeare play we ever saw. (If it was Bloom’s theory, it would expand to include all people, theater artists or otherwise.)&lt;/p&gt;
&lt;p&gt;I tested this theory on two of my Convergence colleagues. Sure enough, we all had different answers - Robert had seen HAMLET first, which is remarkable. (I’ve never seen a live production of HAMLET.) Tony saw ROMEO &amp;amp; JULIET. &lt;/p&gt;
&lt;p&gt;The very first Shakespeare I saw was MIDSUMMER, at the Theatricum outdoors. I remember these things from it:&lt;/p&gt;
&lt;p&gt;- Puck swinging in on a rope from an enormous oak tree. The element of surprise. The feeling that the stage was alive with actors, that anyone might jump out of any crevice. That the ground, the hills, the walls were exploding with language.&lt;/p&gt;
&lt;p&gt;- “But what of that? Demetrius thinks not so.” &lt;/p&gt;
&lt;p&gt;- the lovers running through the twisted paths of a Topanga Canyon hill.&lt;/p&gt;
&lt;p&gt;- the fairies saying “And I. ” “And I.” “And I.” (A chorus?)&lt;/p&gt;

&lt;p&gt;- Bottom’s mask of a donkey’s head.&lt;/p&gt;
&lt;p&gt;- The Mechanicals. “O kiss me through the hole of this vile wall.” &lt;/p&gt;
&lt;p&gt;- laughing so hard that my face hurt.&lt;/p&gt;
&lt;p&gt;- “If we shadows have offended” - the fantastic power embodied in that one actor, who was carrying all the threads of the play lightly in his mouth. &lt;/p&gt;
&lt;p&gt;- Rhyme. &lt;/p&gt;
&lt;p&gt;MIDSUMMER is about magic and love and language games, and I think I could even argue that it’s a landscape of imitation - between people and semihuman god-things, people and animals. Imitation being, of course, the founding principle of the improvised chorus. And it’s set in Athens, too. Which takes me back to the Greeks.&lt;/p&gt;
&lt;p&gt;So I can derive all of my influences from it. I think I derive the other half from the film of “The Little Mermaid,” especially the fish-choruses.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Let us (er, me) know what the first Shakespeare you ever saw was.&lt;/strong&gt; What do you remember of it? Do you think it shaped the direction of your work, or relationship to literature, or theater? If so, how? If not, Harold wants to talk to you.&lt;/p&gt;
&lt;/blockquote&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:58225</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/58225.html"/>
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    <title>obsolete electronics for teh lose :-(</title>
    <published>2008-02-27T05:45:54Z</published>
    <updated>2008-02-27T05:54:28Z</updated>
    <content type="html">I bought a cheap-ass TV off Craigslist to watch movies on.&lt;br /&gt;&lt;br /&gt;Then I discovered that the TV is so old that it doesn't accept any sort of input except plain old cable. (could be worse, i suppose; could only have antenna screws.)  So I went and bought a handy dandy "RF modulator" from Rat Shack, which takes your standard red/white/yellow feed from the DVD player and puts it on cable channel 3 for the TV.  About the same price as the TV.&lt;br /&gt;&lt;br /&gt;This works, except that a few seconds after you turn the signal on, the picture develops lots of horizontal white streaks which appear and disappear.  They seem to be worse the brighter the picture is.  Large areas of white in the signal make the entire picture jitter around as well as streak.&lt;br /&gt;&lt;br /&gt;After some headscratching, we drug out &lt;span class='ljuser' lj:user='queenpam' style='white-space: nowrap;'&gt;&lt;a href='http://queenpam.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://queenpam.livejournal.com/'&gt;&lt;b&gt;queenpam&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;'s old Super Nintendo, which has the RF modulator function built in (channel 3 &lt;i&gt;or&lt;/i&gt; 4! Luxury!) &amp;mdash; this worked better, but still had streakage.&lt;br /&gt;&lt;br /&gt;Anyone know what the hell is wrong with the thing, and just how hard it would be to repair?  It's a "Quasar" brand TV from 1989.  Note that anything that's going to cost me more than about ten bucks is not worth doing.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:58099</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/58099.html"/>
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    <title>notes toward a roguelike, 4 - vague game mechanical musings</title>
    <published>2008-02-23T20:40:42Z</published>
    <updated>2008-02-23T20:40:42Z</updated>
    <content type="html">(Yes, this thing really is eating my brain now.  Probability of code getting written is no longer zero.)&lt;br /&gt;&lt;br /&gt;I really like Leonard's suggestion of consistently applying the notion that one gets better at what one practices.  I am wondering whether it is practical to do away with character attributes as well as levels, and rely exclusively on skills, or perhaps I should call them aptitudes.  There is an enormous list of these, and they are all organized in some sort of cluster network by how closely related they are.  If you spend all day swinging a long sword, you get better at that; but you also gain a few points in closely related skills, like bastard sword and saber.  You &lt;i&gt;lose&lt;/i&gt; a few points in other skills like rapier and dagger; the notion is that you've got entirely the wrong habits for those weapons.  The higher your actual practiced skill is in something, the less it's affected by practicing other skills, even if they interfere.  And, as &lt;span class='ljuser' lj:user='queenpam' style='white-space: nowrap;'&gt;&lt;a href='http://queenpam.livejournal.com/profile'&gt;&lt;img src='http://p-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://queenpam.livejournal.com/'&gt;&lt;b&gt;queenpam&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; points out while reading this over my shoulder, unpracticed skills decay.&lt;br /&gt;&lt;br /&gt;Is this good enough to cover all the times when the computer's got to pick a random number, is the question.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:zwol:57842</id>
    <link rel="alternate" type="text/html" href="http://zwol.livejournal.com/57842.html"/>
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    <title>notes toward a roguelike, 3a - grab bag</title>
    <published>2008-02-20T04:36:30Z</published>
    <updated>2008-02-20T05:05:46Z</updated>
    <content type="html">&lt;p&gt;Basic flavor elements:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; magic is wild; somewhat unpredictable, from the heart as well as the head
&lt;li&gt;The High Elves were Not Nice.  I'm thinking more like Pratchett's depiction than e.g. Michael Moorcock's.  Also, they're all dead.
&lt;li&gt;from &lt;i&gt;Earthdawn&lt;/i&gt;: putting back together a very broken world
&lt;li&gt;keep the horror subtle, though (rugose, squamous ascii art! ha.)
&lt;li&gt;references to high fantasy kept small - mob monsters ok, plot monsters not
&lt;li&gt;take plot monsters from where?  perhaps mythology?
&lt;li&gt;references to real world should not be exclusively European
&lt;li&gt;e.g. Chinese dragons, not European (also, dragons are much too badass to fight)
&lt;li&gt;steampunk technology is fun and could add interest
&lt;li&gt;high technology doesn't fit, though
&lt;/ul&gt;
&lt;p&gt;Fun stuff:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ursula Vernon wombats and weird fruit
&lt;li&gt;&lt;i&gt;Secrets of the Gnomes&lt;/i&gt; gnomes
&lt;li&gt;Nomadic carpet makers?  Flying!
&lt;li&gt;Non-Euclidean overworld map
&lt;li&gt;...gets more Euclidean as the plot advances?
&lt;li&gt;Jelaza Kazone-type sapient trees
&lt;li&gt;At least one type of magic done with bells.
&lt;/ul&gt;</content>
  </entry>
</feed>
